Yesterday I talked about the three different types of professions and how each type differs in its money making process. Today I'm going to go through each profession to talk about which professions are best within the different types.
Farming Professions:
Skinning: This is the worst of the three farming professions to have if you are interested in making gold. Why? Because skinning produces leather - and the only major market for leather is leather workers. Both mining and herbalism can sell their materials to people with multiple professions, making them both better than skinning.
Herbalism and Mining: These two are pretty much in a tie. Which one makes more money depends on timing and your server. People with herbalism can sell their herbs to alchemists and inscriptionists. Furthermore since alchemists will use most of their herbs to make various potions that give short term benefits there will always be a steady market for herbs. Miners can sell their minerals to blacksmiths, engineers, and jewelcrafters. In addition at times miners can use their smelt ability to smelt metals that are more profitable to sell than their components.
Before Cataclysm most people would choose only one of these professions per toon because you were unable to track both on your map. This has been changed so that you can now track both professions at the same time and see herb and mineral nodes on your map. Because of this change I recommend that if you like to farm (or are leveling every profession) you have one toon with both professions. This will give you the maximum bang for your buck while farming. In addition, if you are leveling a toon, mining and herbalism should be your professions until you hit either level 75 or 84 when you can max out crafting/conversion professions if you want them. Almost all conversion/crafting professions will make very little gold until you can get the max level recipes. Herbalism and mining, however, are great for profit at all levels.
Crafting Professions:
Engineering: While I believe this to be the most enjoyable profession it is also generally the worst one in terms of gold making. It is very expensive to level and almost all of the items you craft can only be used by engineers. There are a few pets that you can make and sell but that is about it. If you want to get a profession that can make you a good amount of money you should avoid engineering like the plague.
Leatherworking and Blacksmithing: These two are pretty much equal to each other in terms of gold making. Generally both professions will have a few high level recipes that can be crafted for a profit along with a few other items (such as belt buckles and leg armors) that will bring in money. Which one is more profitable will depend on the patch and your server.
Tailoring: In my opinion tailoring has a slight advantage over leatherworking and blacksmithing. Like those professions tailoring generally has a few high level recipes that can be made for a profit along with bags made at various levels that will always sell well. The one advantage tailoring has is the ability to create bolts of cloth and cloth with a cooldown. Because the trade skill window tells you how many pieces of cloth you need to make a bolt the price of a bolt of cloth should be proportional to the price of cloth. So if a bolt is made from four pieces of cloth it should be 4x more expensive than the cloth. Generally this holds pretty true. There are times, however, when the prices get a bit out of whack and a smart tailor can take advantage of these situations to make a little extra profit. In addition tailors usually have a cooldown cloth that they can sell for a profit. The current cloth of this nature is
Dreamcloth which is not BOE but is instead BOP (meaning you can't sell it). This might very well change in the future though and in general tailors can make a little extra money by selling this cloth or by selling their cooldown.
Alchemy: Alchemy is probably the best crafting profession to have because it is the crafting profession that is most like the conversion professions. For one the ability to switch between being a transmutation, elixir, or potion specialist for 150 gold gives alchemists the ability to get the most out of whichever area is most profitable and to switch markets when the profitability of the markets change. In addition alchemist's ability to transmute gives them the ability to produce materials in a manner just shy of converting (Note: I don't consider transmutations to be full converions because the tradeskill window tells you what the results will be. One of the reasons converting professions are so great for making gold is that the tradeskill window doesn't tell you how many or what type of gem you will get when you prospect or how many pigments you will get when you mill. This creates uncertainty and it is this uncertainty that leads to regular profits. Alchemy is largely devoid of this uncertainty and thus isn't a conversion profession). Lastly the gold per hour with alchemy is generally steady and good. Doing a few transmutes takes virtually no time and can consistently bring in a bit of gold. Because of all these advantages alchemy is generally the best crafting profession to have and is a very popular profession among both regular players and goblins.
Converting Professions:
Inscription: Inscription is the red headed step child of professions. You can make TONS of money with inscription. No other profession has such a large percentage of its recipes that sell for profit. Glyphs that only take 200 or so skill can often still make you a profit. In addition inscription usually has other items that can sell such as Darkmoon Faire cards and now
Mysterious Fortune Cards. Making all of this money though takes TONS of time. Want to torture yourself? Pick up inscription and experience the pain of milling thousands and thousands of herbs into pigments. Then once you have pigments further agonize yourself by turning all of those pigments into inks. Once you have the inks you can either choose to sell them or go all the way and convince yourself that suicide by immolation is a good idea by experiencing the pleasure of going through your list of hundreds of glyphs and choosing which ones to craft. Lastly you get to experience the sheer bliss that is regularly (generally at least twice a day) cancelling and reposting hundreds of auctions as in order to make the tons of money you want you need to sell many, many glyphs with each one making a relatively small profit.
But, on the good side, leveling inscription is incredibly easy and you can experience all of this joy just a few hours after you decide that you want to become an inscriptionist. Wait. I take that back. Actually you won't be able to experience all of these joys hours after you choose inscription. Instead you will have to wait 3-4 months as that is how long it will take for you to research all of the glyphs. Not to mention buy and read 50+
Books of Glyph Mastery. Joy.
As you can tell inscription can make you a lot of money. But you will spend a LOT of time to make this money. If you level inscription all the way you will probably grow to both love and hate the profession. In my opinion if you only have one toon and have a more normal play style I would stay away from inscription. If, however, you have a main with maxed professions that are making you money and you are happy with AND you have high level alt - then I would recommend inscription as a good profession choice for your alt. At that point you can use your main's professions to provide income while you go through the SLOW process of getting all the glyphs. Then, once you have all the glyphs, you can take part in the inscription market when you want without having to worry about it being your only money maker.
Jewelcrafting and Enchanting: If you have one toon and you don't like to farm these should probably be your professions of choice. Like inscription these are both conversion professions. Unlike inscription though neither of these professions takes months to level and the two professions compliment each other well with a great synergy. As I stated in yesterday's
post the fact that you can make and sell crafting mats and finished goods is what makes conversion professions so great. Inscriptions can make/sell inks or glyphs; jewelcrafters can make/sell raw or cut gems; and enchanters can make/sell enchanting mats or scrolls. People who have both Jewelcrafting and Enchanting though can "shuffle". Shuffling is the process of being able to go through a multi-step conversion that can convert ore into enchanting scrolls. The process of shuffling is:
Ore ------> Uncut Gems (JC) --------> Rings/Necklaces (JC)----------> Enchantment Mats (Ench) --------> Enchant Scrolls (Ench)
This process can be done all the way through or stopped anywhere in the process depending on prices on your server. With a simple purchase of ore you can take part in the raw gem, cut gem, ring or necklace, enchanting mats, or enchanting markets. This gives you a HUGE market and you can choose which is the most profitable at the time. The range of markets you can take part in with these professions means that you can almost always find a market with a large demand that you can make a large profit in.
I hope all of this info helps you when choosing your professions. If you have any questions or comments about this breakdown sound off below or send me an e-mail and I'll make sure to respond.
Have fun making gold!